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FMODGMS

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Devlog

  • v.0.10.0 Preview
    July 26, 2018 by M.S.T.O.P.
    Although v.0.10.0 is not completely done, it's working state is good enough for me to offer you a little sneak peek. I have uploaded preview versions of FMODGMS Demo (v.1.5.3) for macOS and Ubuntu, d... Continue reading
  • FMODGMS 0.9.1 Released!
    July 19, 2018 by M.S.T.O.P.
    FMODGMS Library FMOD Studio API version: 1.10.07 Changed vectors to maps so that sound/channel/effect IDs don't change as you unload them (thanks rissole ) The extension package itself now comes in t... Continue reading
  • FMODGMS 0.9.0 released!
    October 22, 2017 by M.S.T.O.P.
    2
    FMODGMS Library FMOD Studio API version: 1.10.00 Added the following functions: FMODGMS_Snd_LoadSound_Ext FMODGMS_Snd_Get_NumChannels FMODGMS_Snd_Get_BitsPerSample FMODGMS_Snd_Get_DefaultFrequency FMO... Continue reading
  • Compatibility issues fixed in GMS 2.1
    September 09, 2017 by M.S.T.O.P.
    1
    Good news, FMODGMS users! GameMaker Studio 2.1 has fixed the issue where FMODGMS wouldn't load when using the VM within the IDE in Windows. This means that you can now properly run games using it in D... Continue reading
  • Compatibility between FMODGMS and GMS2
    May 03, 2017 by M.S.T.O.P.
    It's been a while since I last posted about FMODGMS, but it's gradually working better with GameMaker Studio 2. In Windows, it only fails to load while testing with the VM. Ubuntu is to be tested... Continue reading
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