In the process of porting the game's original JS + Phaser codebase to GameMaker Studio 2 for leaner native apps, I've given the former a thorough code review, fixed some lingering bugs, and added some QoL improvements tot he game.

  • Added some screen shake when the pressure meter maxes out as a more obvious indication that the game is over.
  • Game now ends exactly when the pressure meter hits its maximum.
  • Added pulsing effects to lit light bulbs when a dial hand is pointing to one.
  • Game no longer crashes when clicking on "Begin" after the title screen has been loaded a second time.
  • Adjusted difficulty curve. The challenge of the game now increases at a faster rate.
  • Changed the starting angles of the dial hand.
  • Several minor fixes and improvements that are hard or take long to explain.

    Get Worker #11812

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